A more specific look at the UIs
I have made recently.
Structured learning
Although i have had experience with creating UIs in the past, I have never been more interested in it than I am now. After completing the Creative Core course Unity has to offer, I have freshened up on the basics offered by Unity.
Getting more complex | an inventory system
Simplicity is nice but when making games there are often many features you want to pack into a small space. Routing, navigation and a clear layout are key. Unity offers many tools and scripting options which I have used to create this more complex inventory system.
Features
As mentioned before, UI systems often have to pack many features into a small space. Beside clean navigation for both controller and mouse / keyboard, it features a scriptable object based system that is also used to save and load items as well as filter them.